jason ehl
March 4th, 2007, 08:42 PM
Hello all,
Hopefully someone can shed some light on a problem I am struggling through.
I am trying to remotely trigger an animatronic robot to play through a routine.
The animation software that I am using is brookshire vsa version 3.
I am using girder 4.0 with a usb-uirt IR blaster.
I have the program coming up just find, and running through the animation via the remote control. The problem that I am having is multiply events being triggered if you hit the button too many times or too long.
I tried following the example where it shows you how to set up the calculator....but it does not work with the brookshire software window for some reason.
I have tried the steps with other programs just to confirm that I get it...and everything else worked perfectly....calculator, media player...etc.
I have tried targeting every part of the brookshire window...with no luck.
Is there another way to eliminate multiple instances of the same event while the event is playing without going down the "conditional" route.
OR...if anyone can suggest some possible problems in how I am using the conditional commands I am all ears.
Thank you in advance for any help that you can give.
Jason
Hopefully someone can shed some light on a problem I am struggling through.
I am trying to remotely trigger an animatronic robot to play through a routine.
The animation software that I am using is brookshire vsa version 3.
I am using girder 4.0 with a usb-uirt IR blaster.
I have the program coming up just find, and running through the animation via the remote control. The problem that I am having is multiply events being triggered if you hit the button too many times or too long.
I tried following the example where it shows you how to set up the calculator....but it does not work with the brookshire software window for some reason.
I have tried the steps with other programs just to confirm that I get it...and everything else worked perfectly....calculator, media player...etc.
I have tried targeting every part of the brookshire window...with no luck.
Is there another way to eliminate multiple instances of the same event while the event is playing without going down the "conditional" route.
OR...if anyone can suggest some possible problems in how I am using the conditional commands I am all ears.
Thank you in advance for any help that you can give.
Jason