DJ Unreal
April 19th, 2003, 10:30 PM
OK, I have a bunch of groups with one main group that enables and disables the other groups based on my choice from an OSD menu. The button I use to choose the group in the menu is also used in the other groups. I have a multigroup called Select that first disables all the groups, hides the menu, then enables the group that was selected in the menu. The problem is, the command that is associated with that same button in the group that just got enabled gets triggered also.
So, for example:
My Dscaler group is disabled, I open my menu, go to Dscaler, press the Select button (which is also the fullscreen button in Dscaler), it closes my menu, enables the Dscaler group but then also executes the fullscreen command in the Dscaler group.
I don't see what I could be doing wrong, so is there a workaround for this? I sure couldn't think of one. Thanks.
So, for example:
My Dscaler group is disabled, I open my menu, go to Dscaler, press the Select button (which is also the fullscreen button in Dscaler), it closes my menu, enables the Dscaler group but then also executes the fullscreen command in the Dscaler group.
I don't see what I could be doing wrong, so is there a workaround for this? I sure couldn't think of one. Thanks.