That definitely helped, the problem (in case anyone is interested) is that when writing out the beep action NRD was writing a 4 byte int, a 2 byte short, and a single byte (the volume). However when reading back it would read two 4 byte ints. The extra byte was the action type of the subsequent action and in this case was usually 0 so the action wasn't created. The beep action now pads out to 8 bytes.
So, fixed in the next build.



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